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Air-Sea Battle.txt
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1996-11-02
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AIR-SEA BATTLE
GAME PROGRAM TM INSTRUCTIONS
Model CX-2602
ATARI
A Warner Communications Company
ATARI, INC., Consumer Division
P.O. Box 427, Sunnyvale, CA 94086
(c) 1977 ATARI, INC. C011402-02
AIR-SEA BATTLE
NOTE: Use your Joystick Controllers with this Game Program. Be sure the Controllers are firmly connected
to your Console unit. If, after inserting this Game Program into your Video Computer System and turning it on,
no playfield appears on your television scree, turn the Console unit OFF, wait ten seconds, and then turn it
ON again.
CONTROLLER ACTION
Controller action varies depending on the game being played. Details for Joystick Controller action can be
found under each game heading. In all cases, hold the controller with the red button to your upper left towards
the television screen.
SCORING
All games end after 2 minutes, 16 seconds of play, or when either player scores 99 points. During the last 16
seconds, the score will flash to show that the game is nearing the end. Point scoring for each game is noted in
that game's instruction.
DIFFICULTY The Difficulty switches on your Atari Video Computer System console control the size of the
missile. In Position "A" the missile is one-fourth the size of position "B".
ANTI-AIRCRAFT(TM) GAMES
#
## Joystick
### Forward
###
##
########
########
30 degrees
###
###
###
### Joystick
### Center
###
#######
#######
60 degrees
##
##
## Joystick
## Back
##
##
#######
#######
90 degrees
Gun Position
Your Joystick Controller changes the angle of your "Anti-Aircraft Gun" and also the angle of the missile flight in
Guided Missile Games. Forward = 30 degree; center or rest = 60 degrees; back = 90 degrees (straight up).
In the Anti-Aircraft games, from one to six flying objects will move together across the playfield in a set. All
objects in the set must be hit before a new set will appear. Each object scores one point.
GAME 1
This is the Anti-Aircraft game described above. Your missile travels at the same angle your "Anti-Aircraft gun"
was in at the time you fire.
GAME 2
In this game, you and your opponent have "guided" missiles. After firing, you control the angle of flight of your
missile by moving your Joystick Controller from front to back.
GAME 3
The left "gun" is fired continuously by the computer. Using the right Joystick Controller, try to out score the
computer.
ANTI-AIRCRAFT(TM) GAMES
# #####
# #
########
########
#
#####
4 POINTS
##
## ####
#####################
#####################
#########
######
3 POINTS
#####
# #
## ####
##### #
## #
####
2 POINTS
##
####
#################
###########
######
######
1 POINT
############
#### ####
#### #### ####
#### ####
#### #### ####
############
####
NO POINTS
This set of Anti-Aircraft games adds a challenge to your marksmanship. There are various flying objects on the
playfield travelling at different speeds and directions. Each object has a different score value; Small Jet = 4
points; Large Jet = 3 points; Helicopter = 2 points; 747 = 1 points. The "Observation Blimps" flying randomly
across the bottom of the playfield score no points, and act as an obstruction to your line of fire.
GAME 4
In this game your missile travels at the same angle as your "gun" was in at the time you fired.
GAME 5
Using "guided" missiles try to outscore your opponent. After firing, you control the angle of flight of your missile
by moving your Joystick Controller from front to back.
GAME 6
Here's another chance to beat the computer. The right Joystick Controller is your "gun", while the computer
fires the left "gun" continuously.
TORPEDO(TM) GAMES
NO EFFECT
^^
\ || /
LEFT <--STOP--> RIGHT
/ || \
vv
NO EFFECT
Controller Action
You are a submarine captain firing torpedoes at ships moving
above you. By pushing your Joystick Controller to the left,
you move your submarine to the left. Moving it to the right
moves your submarine to the right.
You control half the playfield, your opponent controls the
other half. From one to six ships move across the playfield in
a set. When one set disappears from the playfield, a new set
appears. Each ship scores one point.
GAME 7
After firing, your torpedo travels straight up from where it
was fired.
GAME 8
In this game, you can "guide" your torpedo after firing. By
pushing your Joystick Controller to the left, you guide your
torpedo to the left. Moving the Joystick to the right guides
the torpedo to the right.
GAME 9
With non-guided torpedoes try to sink more ships that the
computer. You control the right submarine, the computer will
fire continuously from the left.
TORPEDO(TM) GAMES
#
# # #
#######
#######
######
####
4 POINTS
##
######
######################
###################
################
3 POINTS
# #
# #
# # # ##
########
######
#####
2 POINTS
##
##
##### ####
##################
#############
#########
1 POINT
## ## ##
######
######
## ## ##
##
####
###
NO POINTS
In this group of Torpedo games, mines travel randomly across
the bottom of the playfield, and act as obstructions to your
line of fire. The ships move at different speed and
directions. Each ship has a different point value: PT Boat = 4